Thursday Standard: The Shattered Spark

Event Information

Event Location
Classroom Uptown
Event Date
10/15/2026 8:30:00 PM
Game Type
Magic: the Gathering
Event Format
Constructed
Tournament Structure
Swiss
Participant Capacity
80
Event Details

Event Preliminaries:

*this event carries a 2 x Point Multiplier for our Prize wall and All Stars!

Date: Every Thursday for October 2026
Time: 8:30PM
Venue: Classroom Uptown
Max Seats: 80
Format: Standard Constructed (special Fractured Realities rules apply! See Below!)
REL: Regular

Entry: RM45

Prizes:
3 wins: 3 x Standard non-UB Play boosters
0 - 2 wins: 2 x Standard non-UB Play boosters
* for this event, players who win 3 games per week will get an additional FRA Play booster pack after each event!

Fracture Realities Rules: (over a span of 5 weeks!)
Week 1:
1. Round 1 (Echo Chamber): The first legendary card you cast each game creates a non-legendary token copy of itself.
2. Round 2 (Jace’s Mindscape): Whenever a player casts a non-creature spell, they Surveil 1.
3. Round 3 (Overgrown Leylines): Players start game 1 with a Heartwood token on the battlefield.

Week 2:
1. Round 1 (The Echoverse Rip): Your first Legendary spell each game gets copied. If the Legend rule forces you to sacrifice one, Scry 2 and gain 3 life.
2. Round 2 (Temporal Reversal): Cast a spell from hand your opponent gets a Flashback Counter. Spend 2 counters to play a land from your graveyard.
3. Round 3 (Planar Drift): Non-basic lands tap for any color, but deal 1 damage to you when tapped.

Week 3:
1. Round 1 (Gravity Inversion): Flying creatures lose Flying and gain Trample. Non-flying creatures gain Reach.
2. Round 2 (Empowered Anomaly): Start Game 1 with a Jace Token (0 Loyalty). Add +1 Loyalty on your upkeep. Loyalty abilities: [-1] Surveil 1, [-3] Draw a card.
3. Round 3 (Heartwood Surge): Start Game 1 with 2 Heartwood Tokens.

Week 4:
1. Round 1 (The Preparation Clause): Whenever you play a creature, exile a non-creature spell from hand with equal or lower mana cost. You can cast it from exile while that creature is in play.
2. Round 2 (Surveillance State): Whenever a spell or ability targets a creature, its controller Surveils 1.
3. Round 3 (Shattered Mana): Spells cost 1 Generic less for every colored mana symbol in their cost beyond the first (e.g., 1WB becomes WB).

Week 5:
1. Round 1 (The Glitch Zone): If an opponent was not dealt damage on the active player's turn, the active player mills 2 cards at beginning of the next end step.
2. Round 2 (Alternate Combat): Creatures deal combat damage using their Toughness instead of Power.
3. round 3 (Bounty Fractures): The first player to take combat damage in this game creates a Reality Fragment (Artifact: Sacrifice to draw 1 card and lose 1 life).




Event QR Code
Scan to Register